Glimmers

How Glimmers Works

One Ecosystem. Three Ways to Grow.

Capabilities are not built in a single class. Children grow through repeated practice, application, feedback, reflection and challenge. Glimmers connects all five.

  • Everyday practice

    Glimmers App

    A few minutes at a time, on the child's own schedule. This is where a capability becomes familiar rather than new.

    About the App β†’
  • Applied behaviour

    Glimmers Labs

    Weekly sessions with other children and a facilitator. This is where practice has to survive contact with other people.

    Explore Labs β†’
  • Demonstrated capability

    AIQ Challenge

    An arena with unfamiliar problems and no answer key. This is where a child finds out what they can actually do.

    About AIQ β†’

Why three

Why one good programme is not enough

Each stage does something the others cannot, and skipping any of them shows.

  • Practice makes it familiar

    A capability met once in a workshop is a memory. Met repeatedly in small doses, it becomes something the child reaches for without being prompted.

  • Application makes it real

    Knowing how to collaborate and holding a group together when it disagrees are different skills. Only the second one shows up in a room with other children.

  • Challenge makes it visible

    Until a child meets a problem nobody prepared them for, neither they nor you know what has actually transferred.

One capability, three experiences

What a single capability looks like in each place

Open any capability to see the same thing practised, applied and then tested. Seven capabilities, three settings each.

Critical ThinkingWorking out what is actually being asked, and what is worth believing.
In the App
The child considers an age-appropriate situation, weighs the possibilities and makes a choice.
In Labs
The child investigates a real problem, questions the assumptions inside it, compares solutions and explains their reasoning aloud.
In AIQ
The child faces an unfamiliar challenge and independently decides what information matters and how to respond.

What changes: The child has not merely heard about critical thinking. They have practised using it across contexts.

CreativityMaking something that was not there before, then making it better.
In the App
The child is prompted to produce something small and their own, often enough that a blank page stops being intimidating.
In Labs
The child builds a response to a real brief, receives feedback on it, and makes a second version that answers the feedback.
In AIQ
The child produces an original response under constraints, where nothing they have made before quite fits.

What changes: Creativity stops meaning a talent the child either has or lacks, and starts meaning a process they know how to run.

Emotional IntelligenceNoticing what is going on in yourself and in other people, and acting on it.
In the App
The child names what they are feeling and reflects on it privately, in a space designed to be safe to be honest in.
In Labs
The child works with others through the friction of a shared task, where feelings are inconvenient rather than theoretical.
In AIQ
The child reads a scenario involving other people and responds to what is actually happening in it, not only its surface.

What changes: Recognising an emotion in a quiet moment is one thing. Managing one while a group waits is another, and only the second transfers.

Communication & CollaborationMaking yourself understood by people who do not already agree with you.
In the App
The child practises putting a thought into words clearly, with no audience to perform for.
In Labs
The child explains an idea to a group, listens to a competing one, and builds something jointly with people who disagreed.
In AIQ
The child makes a case that has to stand on its own, to someone who was not in the room while they thought it through.

What changes: The child learns that being right is not the same as being understood, which is a lesson most adults are still working on.

EntrepreneurshipSpotting a need and shaping something that answers it.
In the App
The child notices problems worth solving in everyday situations and starts treating them as solvable.
In Labs
The child takes an idea to something real enough for other people to react to, then responds to what they say.
In AIQ
The child finds the opportunity buried inside a messy scenario, where the problem is not stated for them.

What changes: Entrepreneurship stops being about business and starts being about agency: the belief that a situation can be changed.

AI & Digital LiteracyUsing AI tools with judgement, including knowing when not to.
In the App
The child uses AI-supported features inside a space built with guardrails, learning what these tools are good for.
In Labs
The child uses AI on a real task, finds where it went wrong, and has to decide whether it helped at all.
In AIQ
The child is assessed partly on how well they used AI, and on whether they can explain and defend the output.

What changes: The child moves from trusting a confident answer to interrogating it, which is the difference that will matter most.

Real-World ApplicationUsing something learned in one place somewhere it was not taught.
In the App
The child is nudged to try something from the app in an ordinary situation at home or school.
In Labs
The child applies the same thinking to a different problem, which is the only real evidence a capability travelled.
In AIQ
The child meets a problem designed to resemble nothing they have seen, and has to bring something to it anyway.

What changes: This is the whole point of the ecosystem. A capability that only appears where it was taught has not been built.

Where to go next

Whatever your child already does, there is a sensible next step

You do not need all three. These are the pairings that tend to work.

  • Your child uses the Glimmers App

    A Lab near you, and the next AIQ Challenge

    The app has built the habit. A Lab puts it in a room with other children, and the Challenge shows what has taken hold.

    Find a Lab β†’
  • Your child attends a Glimmers Lab

    The App, and AIQ registration

    The app keeps the practice going between sessions. The Challenge gives the work somewhere to go.

    About the AIQ Challenge β†’
  • Your child has taken the AIQ Challenge

    The App, and a Lab nearby

    A Challenge shows where a child stands. Labs and the app are what move them from there.

    Explore Labs β†’
  • Your child's school runs Glimmers

    Whatever your school does not offer yet

    If your school runs the Challenge but not Labs, or the other way round, the rest is open to you directly.

    Tell us what you need β†’

Questions

What parents ask about the ecosystem

Do we have to use all three?

No. Each works on its own, and most families start with one. They are built to reinforce each other, not to require each other.

Which should we start with?

The app if you want to see how your child takes to it before committing. A Lab if there is one near you and your child does better with other people around. The Challenge if they respond to having something to aim at.

Is this three products or one?

One developmental approach delivered three ways. The seven capabilities are identical across all three; what changes is the setting and the pressure.

Does my child need to be good at school for this to help?

No, and the two are not closely related. Glimmers measures things school largely does not, which is why children who struggle with exams sometimes do strikingly well here.

What ages is this for?

Labs run for Grades 1 to 10 and the AIQ Challenge for Grades 1 to 12. The app is used across that range.

Find your child's Glimmers journey

Tell us your child's grade and city, and we will point you at whichever part fits best.